caveat: im not a gamer, but i do LOVE some games, and the ones i love
are very hard to predict.  they get to the game fast, and make sense without
me having to read the instructions. or the instructions are intermixed
like a lot
of games these days, where they show you what to do, by engaging you to do it
while you play the 1st level.

thoughts:
great ui.
engaging colors and look & feel.
the theme *may* be a bit straight edge to appeal to kids over 14,
maybe even younger these days.

the opening instructions were looooong, didnt hold my attention, by
about the 5th screen
i moved on to just clicking VERY fast and moving through to get to it...

once in there, because i didnt read the instructions, i had no clue
what to do, and lost
interest.

anyway... great ui, great movement, etc.


On Mon, Aug 15, 2011 at 7:45 PM, Medic <hofme...@gmail.com> wrote:
>
> Anyone feel like playing a flash game we just released for a client of ours?
> It's a pretty simple game and only usually lasts about 5 mins. The mandate
> was to engage 10 to 17 years olds while helping deliver key messages (about
> safety) in a fun way. I think we did a pretty good job, but I'd love your
> opinions.
>
> http://www.funparkboss.com
>
>
> 

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