Here's a decent article comparing the new consoles. The author does a good job of staying out of the fanboy zone. He talks about system specs, price, perception and so on.
Xbox One v PS4: the complete comparison ( http://www.guardian.co.uk/technology/gamesblog/2013/jun/18/xbox-one-vs-playstation-4-at-a-glance) Some info. Price: Xbox 499 with the mandatory kinect. PS4 399 with no camera. Specs: Technically, they are hugely similar: eight-core processors (both reported to be running at a frequency of 1.6GHz), custom AMD graphics processors, Blu-ray drives. But there are some fundamental differences. The two GPUs employ AMD's latest Graphics Core Next architecture, which is divided into working blocks known as Compute Units. The PS4 version has 18 CUs generating 1.84 teraflops of processing power, while the Xbox one has only 12 CUs; which, in *theory *, gives Sony's machine a 50% advantage in terms of raw shader performance (for example, lighting and other graphics effects). It's never quite this simple because other design and technical elements ofthe SoC can affect performance, but it's certainly an *indication * that there is more graphics grunt there for PS4. Take away: PS4 is probably a better dedicated gaming machine. Xbox1 is not just a gaming machine according to MS. Memory: Sony's machine also uses 8GB of GDDR5 memory with a bandwidth of 176GB/sec as opposed to the Xbox One with its 8GB of DDR3 RAM. GDDR5 memory is optimised for high bandwidth, which is perfect for use in graphics calculations, but also has higher latency than DDR3 RAM, which would be a problem for a general purpose CPU. However, because the PS4 architecture places the GPU and CPU on the same die, the latency between the two may be minimalised. In short, the adoption of a graphics-friendly form of memory may work to PS4's advantage as a games-targeted machine even though GDDR5 is more expensive to implement. Take away: PS4 delivers data slightly slower to and from memory, but allows for faster processing once delivered. Cameras: The Xbox One ships with the updated Kinect device, which now tracks six people at once and copes much better with smaller, darker rooms. Its 3D scanner can identify much subtler movements, and it can recognise voices and faces. Microsoft is also telling journalists that the device's IR camera will detect changes in blood flow beneath the skin, thereby working out your heart rate if you're out of breath, scared or stressed, Xbox One will know. Oh and there's a 1,080p colour camera for video chatting. Meanwhile, the PlayStation<http://www.guardian.co.uk/technology/playstation> Eye will come as a separate purchase, and works with the DualShock 4 controller to track the player's movement in 3D space. Sony isn't saying much else, apart from showing off a range of compatible mini-games at E3. Clearly, while Kinect is at the very epicentre of the Xbone experience, Eye is currently barely squinting. Take away: What you see. PR: In short, Microsoft lost. The internet reacted with savage fury to the pre-owned sales limitations and authentication requirements, while analysts have criticised<http://www.vg247.com/2013/06/17/deeply-flawed-research-firm-slams-microsofts-entertainment-strategy/> Microsoft's TV-focused strategy. Sony twisted the knife with a confrontational E3 press conference and a viral video lampooning the Xbox one sharing system. A recent poll by Amazon, asking readers to suggest which machine they would be buying, went overwhelmingly in PS4's direction although there could be an element of protest voting here. And Microsoft factions *are* fighting back. A post on Pastebin, reported to be from an anonymous Microsoft engineer, tries to explain the DRM and pre-owned systems, telling gamers they will benefit in the long run, by cutting profit hungry retailers like Gamestop out of the loop. Game designer Cliff Bleszinski has also waded in to defend the Xbox One setup. For their own part, Microsoft execs have gone rather quiet and are no doubt planning a new public relations offensive in the run up to launch. Take Away: MS screwed up. It looks like they corrected some issues, but they have a ways to go. The article has more comparison including the controllers, the cloud, second screens, launch titles, coming titles, and such. Conclusion: Right now, the signs point toward early success for PlayStation 4: on paper, the hardware is more powerful, it has popular support, Sony has said what gamers want to hear. But Xbox One has some great games and there is time for Microsoft to explain and re-spin its business models. The company wants to change the way the games industry works; that's a tough sell to gamers, who are, ironically, an extremely conservative customer base. What's fascinating is that the whole consumer world is watching. For years, mirthless middle-aged pundits in their global financial research companies have been predicting the death of consoles. These hulking machines are no longer relevant, the kids want to play on tablets; everything is going free-to-play. But it isn't, not yet. Play The Last of Us for 20 minutes and you know why Angry Birds won't somehow replace narrative gaming as some bean counters have tried to assert. The first casualty of any console war is sense everyone seems to lose theirs. No one wins until the launch titles are in the disc trays, or on the hard drives; no one is finished until the last major developer abandons the platform. But it is fun, isn't it, to watch it unfold? Let's not forget the fun part. 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