Ha! It's funny what makes the news years after I've forgotten about it. X-Plane originated on the Mac years and years ago. It was only available for download and even back then it had graphics that blew away everything on the shelf. I showed it to a friend doing flight sim on the PC and he just put away his flight sim because it didn't look good enough anymore.
-Kevin > -----Original Message----- > From: Angel Stewart [mailto:[EMAIL PROTECTED] > Sent: Friday, July 25, 2003 1:20 PM > To: CF-Community > Subject: Microsoft Flight Simulator? Bah! XPLANE is what the > real pilots use :) > > > Posted by simoniker on Thursday July 24, @03:02AM > from the taxi-take-off-cabin-lights dept. > > caseih writes "Popular Science is running an article on > Austin Meyer, the creator of the popular X-Plane flight > simulator. Although not an open source project, X-Plane has a > devoted community of flight enthusiasts and developers who > are striving to make it the most realistic flight simulator > ever. In fact, flight characteristics are calculated in real > time from aircraft design data, not static tables like MS > Flight Simulator. PopSci has a neat picture showing X-Plane > calculating the lift-drag vectors in real-time across an > aircraft. Meyer's quest for realism in his simulations > dominates the development and use of X-Plane." > http://games.slashdot.org/article.pl?sid=03/07/23/1837201 -Gel ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Archives: http://www.houseoffusion.com/cf_lists/index.cfm?forumid=5 Subscription: http://www.houseoffusion.com/cf_lists/index.cfm?method=subscribe&forumid=5 Get the mailserver that powers this list at http://www.coolfusion.com Unsubscribe: http://www.houseoffusion.com/cf_lists/unsubscribe.cfm?user=89.70.5
