Ha! It's funny what makes the news years after I've forgotten about it.
X-Plane originated on the Mac years and years ago. It was only available
for download and even back then it had graphics that blew away
everything on the shelf. I showed it to a friend doing flight sim on the
PC and he just put away his flight sim because it didn't look good
enough anymore.

-Kevin

> -----Original Message-----
> From: Angel Stewart [mailto:[EMAIL PROTECTED] 
> Sent: Friday, July 25, 2003 1:20 PM
> To: CF-Community
> Subject: Microsoft Flight Simulator? Bah! XPLANE is what the 
> real pilots use :)
> 
> 
> Posted by simoniker on Thursday July 24, @03:02AM
> from the taxi-take-off-cabin-lights dept.
> 
> caseih writes "Popular Science is running an article on 
> Austin Meyer, the creator of the popular X-Plane flight 
> simulator. Although not an open source project, X-Plane has a 
> devoted community of flight enthusiasts and developers who 
> are striving to make it the most realistic flight simulator 
> ever. In fact, flight characteristics are calculated in real 
> time from aircraft design data, not static tables like MS 
> Flight Simulator. PopSci has a neat picture showing X-Plane 
> calculating the lift-drag vectors in real-time across an 
> aircraft. Meyer's quest for realism in his simulations 
> dominates the development and use of X-Plane." 
> 
http://games.slashdot.org/article.pl?sid=03/07/23/1837201

-Gel



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