I have to agree. I was very impressed with Fistful of boomstick. I didn't think it would be anywhere near what it is for a game that cost 19.99 from the day it was released.
Ben ----- Original Message ----- From: "Jim Davis" <[EMAIL PROTECTED]> To: "CF-Community" <[EMAIL PROTECTED]> Sent: Tuesday, August 19, 2003 12:03 PM Subject: "Evil Dead: Fist Full of Boomstick" is a damn fine game > I've been trying to get through some games recently. I played through > and was really disappointed by "Tomb Raider: The Angel of Darkness" and > even more disappointed by "Lord of the Rings, the Fellowship of the > Ring" (Mediocre at best I'm afraid). (All of this if for PS2) > > However for a change I tried out "Evil Dead: Fist Full of Boomstick". > It's a budget title (only $20 new). Considering that and the dismal > quality of the other Evil Dead games I didn't have high hopes. > > But it's really quite good. Nothing about the game stands out as > groundbreaking or earth-shattering, it's a tremendously solid game. > > Bruce Cambell does the voice of Ash (very well) although the other voice > acting is pretty poor. The graphics are well done if not stand-out and > the environments are large and free roaming. > > All of the classic weapons (the Chainsaw and of course the Boomstick) > are there with various styles and types of ammo and upgrades. The > weapon selection system is really well done (a weapon to each hand with > the appropriate shoulder buttons used to swap). > > The animation is pretty slick with all of the expected moves. If Ash > locks on to a Deadite behind him a very smooth and very slick > over-the-shoulder shotgun blast into the face is result. Deadites can > be dismembered in fountains of cheesy B-movie blood effects (good cheesy > - like the flicks). > > The Deadites are also very well done. Unlike Tomb Raider where more > than two characters caused complete slow-down this game has literally > hordes of Deadites attacking: up to 20 or so on screen at once. > > There's a magic system which seems tacked on at first but round out > nicely (there's in the neighborhood of 10 or so spells to be found). > The system involves some memory as each spell is a "combo" of shoulder > button + three or four action buttons in sequence. > > Although not required to understand the game the number of in-jokes is > huge. Ash is constantly delivering trademark retorts and the plot > involves time travel which works much better than I would have thought. > Even his "S-Mart" name badge comes in handy during the game. If left > alone Ash "practices" moves which sometimes result in a self-inflicted > shovel to the face. The humor is dark, but works rather well. > > It's on the short side (about 6-7 hours for me) but that's the way I > like them when I'm between "Final Fantasies" (I've got kids for crying > out loud). The sounds effects are well done, but the music is weak and > repetitive. > > The "Arcade Mode" actually provides for a quite a bit of replay value > and represents a "pick and play" version great for showing friends that > don't want to watch you collect plot movers. > > In that regard the game's plot is pretty standard: go there, find this, > bring it back, stop the villain. But it's never so tedious as to keep > you bored. The puzzles aren't really challenging, but neither should > they be I think. > > All told, especially consider the low price, its money very well spent. > If you've been put off by the "budget" label or the quality of the > previous games don't be: give this one a shot. > > Next, while the kids are visit grandma, on to "Silent Hill 3". > > Jim Davis > > > ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Archives: http://www.houseoffusion.com/lists.cfm?link=t:5 Subscription: http://www.houseoffusion.com/lists.cfm?link=s:5 Unsubscribe: http://www.houseoffusion.com/cf_lists/unsubscribe.cfm?user=89.70.5 Signup for the Fusion Authority news alert and keep up with the latest news in ColdFusion and related topics. http://www.fusionauthority.com/signup.cfm
