If that is the only function then the error isn't referring to that function
UNLESS you chose to put 23 carriage returns before the function. To
clarify,j the error says it is on Line 23.

Look in your FLA vs the AS file. That function has no code issues.

On 9/21/06, Josh Nathanson <[EMAIL PROTECTED]> wrote:
>
> There are no other brackets, functions or anything in the script.  Just
> that
> one function.  When the error started happening I moved everything else
> out
> of the file to isolate the function.
>
> I'm about to uninstall and go re-download the application again...
>
> -- Josh
>
>
> ----- Original Message -----
> From: "Kevin Aebig" <[EMAIL PROTECTED]>
> To: "CF-Talk" <cf-talk@houseoffusion.com>
> Sent: Thursday, September 21, 2006 11:56 AM
> Subject: RE: Bizarre Flash/AS error
>
>
> > My guess is that you're missing a { or } somewhere else in your script
> and
> > it's confusing the compiler. Check to make sure that you have both
> opening
> > and closing brackets everywhere else including if, switch, loops, etc.
> >
> > !k
> >
> > -----Original Message-----
> > From: Josh Nathanson [mailto:[EMAIL PROTECTED]
> > Sent: Thursday, September 21, 2006 12:43 PM
> > To: CF-Talk
> > Subject: Re: Bizarre Flash/AS error
> >
> > Hi Kevin,
> >
> > Thanks....yes it is external...however, it seems to reload the AS file
> > each
> > time I publish -- if I make a change to the AS file I see it reflected
> in
> > the error message.
> >
> > I'm hip to the datatypes, I tried that too but it didn't make a
> > difference.
> > Also tried putting the '{' on the second line as you did, same error.
> >
> > It's kind of amusing that it shows me the '{' in the error while it says
> > it
> > is missing.
> >
> > This is definitely in the WTF category.
> >
> > -- Josh
> >
> >
> >
> >> The flash compiler takes the scripts in the movie and creates a cache
> of
> >> them called ASO files. Is this script in an external file?
> >>
> >> If it's not try defining it differently and don't forget that Flash has
> >> gone
> >> a lot more strict, so set your datatypes:
> >>
> >> doSomething = function ():Void
> >> {
> >> var z:Number = 0;
> >> }
> >>
> >> !k
> >
> >
> >
> >
> >
>
> 

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