Justin Balog wrote:


I think there are a couple problems with this:
1) Memory consumption. I think my having to load in all these obj
in the lock manager, you could potentially crash the server ---need some way
to control the amount of objects in the lock manager.
2) User leaves open record with out committing to the save so the
open obj count in the lock manager would never be deincremented. 3) I know there are going to be problems relating to RACE
conditions....so point them out!!!!


Any thoughts, feel free to throw this idea up as you say 'PULL' and shoot it
down =)  I am just starting to figure this out?

Thanks again,

Justin


Freaky power glitch, all the the servers go down since they have battery backups.
User A's connection drops.
User B's connection drops.


Lock manager says the record is still locked. How do you unlock it? What if their session times out? etc.

~Todd


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