> In a nutshell, goal directed design is particularly focused on the
> interface, particularly on the user of the interface. It focuses on the
> goals of the players involved in a system, and the interface/system is
> designed to fulfill those goals, prioritizing the most important.

It's interesting to note that over the last couple of years, Hal Helms
has been increasingly preaching this mantra.

so much so, that this process can come before coming up with the
entities. Besides, as Java guys are starting to learn, the thing
people notice is the UI and workflows, not the architecture.

don't ppl do storyboards anymore?

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