On Sun, Feb 24, 2008 at 1:42 AM, David Emery <[EMAIL PROTECTED]> wrote: > > You'd be getting whatever version of Perl is on that machine.
Thanks. I had the idea that it was creating it's own statically linked Perl executable. > It works very well for me. The ability to group scripts together to > share a speedy instance, and to set config parameters in the > shebang-line are nice. I like it too. Especially the ability to play with it at the command line. 2-3 years ago I went through the learning curve figuring out the subtle differences between persistence and non-persistence (the difference between class and object data, how begin and end blocks work, etc.). That would have been a lot easier at the command line instead of experimenting with a CGI. I think there's a way to hook up a command line script to a FCGI script through a pipe or unix socket. But, I haven't looked at it closely. I like how there's not much to change to switch to mod_perl. I'm trying to think if there's a way to make common FCGI processing a plugin so it would just be a one-line change. I saw CGI::Application:FastCGI: http://search.cpan.org/~naoya/CGI-Application-FastCGI-0.02/lib/CGI/Application/FastCGI.pm A superclass between you and C::A. But, it looks like the object never goes out of focus. I guess that could lead to coding that wouldn't behave the same way under mod_perl or native fcgi. Mark ##### CGI::Application community mailing list ################ ## ## ## To unsubscribe, or change your message delivery options, ## ## visit: http://www.erlbaum.net/mailman/listinfo/cgiapp ## ## ## ## Web archive: http://www.erlbaum.net/pipermail/cgiapp/ ## ## Wiki: http://cgiapp.erlbaum.net/ ## ## ## ################################################################