in case you're interested in more about games for change. mark
---------- Forwarded message ---------- From: Grace, Lindsay Mr. <[email protected]> Date: Thu, Jun 3, 2010 at 7:59 AM Subject: [GAMESNETWORK] CFP: Meaningful Play Due June 28 To: GAMESNETWORK at uta.fi I apologize for any cross-posting. I really enjoyed this conference in the past. Meaningful Play 2010 Conference, October 21-23 East Lansing, Michigan http://meaningfulplay.msu.edu/ Meaningful Play 2010 brings scholars and industry professionals together to understand and improve upon games to entertain, inform, educate, and persuade in meaningful ways. The two primary themes of the conference are "exploring meaningful applications of games" and "issues in designing meaningful play". The first theme includes an examination of games (of all types) from primarily an academic research perspective. The second theme focuses on much more practical knowledge from the front-line of actual design, development, and use of games for meaningful purposes. This international conference includes thought-provoking presentations from leaders in academia and industry, peer-reviewed paper presentations, panel sessions, roundtable discussions, a poster session, and exhibitions of games. Call for Papers (due June 28), Panels, and Individual Speakers http://meaningfulplay.msu.edu/submissions.php While any topic related to games for entertainment and learning is appropriate to submit to Meaningful Play 2010, topics of particular interest include: Exploring meaningful applications of games o Games to change attitudes, beliefs, or behaviors (including social impact games and personal health games) o Games to stimulate creativity or innovation o Games to build social skills o Games to advertise and persuade o Games to exercise specific cognitive functions o Games to explore personal beliefs and help make decisions o Games to build knowledge and skills (games for learning) o Serious games for history and cultural heritage learning o Games to promote civic, social, and humanitarian organization and participation Issues in designing meaningful play o Game design for specific audience segments o Player types and play styles o Story and storytelling in games o Competitive and cooperative play (single player, multiplayer and massively multiplayer) o Balancing entertainment and serious goals o Repurposing entertainment games for serious purposes (and vice versa) o Unintended and unexpected effects of games o Using psychology and neuroscience to design and understand games o Emerging design research methods to help create better games o Measuring game impacts o Innovative techniques and technologies for the design of meaningful play (e.g. game mechanics, reward systems, and user interfaces) (Please excuse cross-posting) Lindsay D. Grace School of Fine Arts Armstrong Institute for Interactive Media Studies at Miami University 206 Hiestand Hall Miami University Oxford, Ohio, 45056 -- Gamesnetwork, discussion list of Digital Games Research Association, www.digra.org Note: to unsubscribe, send "UNSUBSCRIBE GAMESNETWORK" to LISTSERV at UTA.FIfrom your subscribed email account. Web interface to subscribe and manage your subscription: https://listserv.uta.fi/cgi-bin/wa?SUBED1=GAMESNETWORK&A=1 . The list archive is available online at: https://listserv.uta.fi/archives/gamesnetwork.html -- Mark Chen | @mcdanger | markdangerchen.net PhC | Games Ethnographer | LIFE Center | UW Education This was sent from a PC with a full-size keyboard; misspellings and brevity are entirely my fault. -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://changemm.cs.washington.edu/mailman/private/change/attachments/20100603/ba6f00dc/attachment.htm> -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://changemm.cs.washington.edu/mailman/private/change/attachments/20100603/ba6f00dc/attachment-0001.htm>
