Alex Shinn wrote:
Probably the most important use of SMP-based POSIX threads is video
games, yet the vast majority of games are single-threaded.
Because it's way easier to do the logic and debugging for the single
threaded case. This is a commonly reported finding throughout the game
industry. Game developers typically want control over everything that's
going on, especially with respect to latency. This is easier to achieve
with single threading.
Also, it's not clear that multicore is the future, anymore than it is
that RISC is the future :)
RISC is, sadly, the past. It failed to take hold in the marketplace
because it was different from the dominant architecture, Intel. Intel
munged as much of RISC as was useful to its purposes. The DEC Alpha was
the best CPU in the world in 1998, and it is no more. Spent my paying
career on that chip. There will of course be new RISC and VLIW
architectures, but from a $$$$$$$$ standpoint their architectural
characteristics are not interesting. What matters is whether they can
fabricate and market in sufficient volume to give Intel a real
challenge. Intel kicked the snot out of DEC because they had better
fabrication and better marketing.
Cheers,
Brandon Van Every
ex-DECcie
_______________________________________________
Chicken-users mailing list
Chicken-users@nongnu.org
http://lists.nongnu.org/mailman/listinfo/chicken-users