Haha, I'm really glad to hear she's enjoying it! I was wondering where to go next, but I guess creating an in-game level editor could be fun.
The level that you guys are playing was made with manually finding the coordinates (see static-nodes<https://github.com/Adellica/cocoscheme/blob/master/scm/scratch-truck.scm>), which obviously is sub-optimal. K. On Mon, Nov 5, 2012 at 3:16 PM, Alaric Snell-Pym <ala...@snell-pym.org.uk>wrote: > -----BEGIN PGP SIGNED MESSAGE----- > Hash: SHA1 > > On 11/04/2012 02:31 PM, Kristian Lein-Mathisen wrote: > > > > Thanks a bunch for the encouraging feedback! I wonder where this project > > might end up. > > > > Jean keeps asking to play with it. We've figured out that, with some > careful jumping, you can get the truck over to the left and up a hill > and back onto the slope that leads down to the start point! > > When I get a chance, I want to hook up the REPL and add more stuff to > the world for her :-) > > ABS > > - -- > Alaric Snell-Pym > http://www.snell-pym.org.uk/alaric/ > -----BEGIN PGP SIGNATURE----- > Version: GnuPG v1.4.11 (GNU/Linux) > Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ > > iEYEARECAAYFAlCXyiIACgkQRgz/WHNxCGoLGgCfe1McQAedoAjwRA9g0ZpACd/S > WKcAmgIoO0yYrvuK0kfSdWMc700NK7vP > =og+C > -----END PGP SIGNATURE----- > > _______________________________________________ > Chicken-users mailing list > Chicken-users@nongnu.org > https://lists.nongnu.org/mailman/listinfo/chicken-users >
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