Hi,

I apologize in advance if this is a stupid question.  I am writing a roguelike 
game, and would like to use an embedded language for doing quests and NPC 
dialogue.  I've seen lots of information on using Lua for these sorts of 
things, but I would like to use Scheme because, well, I like coding in Scheme.  
Is it possible to, from the C++ code, call Scheme scripts, which would be able 
to call C/C++ functions to modify some game state in singleton instances?  Is 
this the way I should be thinking about the problem, or should I be thinking 
about passing the state to/from the Scheme procedures?  Or is there a different 
approach I should use?

Thanks,
Julian

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