Hello all,

I figured I’d announce this new version of my opengl-glew egg, as it contains 
significant new features./

Aside from some minor improvements, version 0.4.0 adds two new modules: gl-math 
and gl-utils. 

gl-math provides functions primarily for manipulating matrices, much like those 
that are contained in the now deprecated GLU. The glm egg also provides similar 
functionality (and honestly, I probably wouldn’t have written gl-math if I had 
known that glm had camera and projection creation functions), but gl-math is 
more light-weight and fully documented. Not to put down glm in any way, though, 
as it was enormously useful in getting things going for me.

gl-utils contains two main pieces of functionality at the moment: a helper for 
creating VAOs, and PLY loading. Having these tools makes loading and rendering 
models quite easy.

For complete information, check out the docs:

https://wiki.call-cc.org/eggref/4/opengl-glew

-- 
Alex


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