I love it!

Than-you for the hard work.

-Dan
On 6 Jan 2015 12:47, "Alex Charlton" <alex.n.charl...@gmail.com> wrote:

> Hi Chickeneers,
>
> I'm happy to announce two new eggs: Hyperscene and Hypergiant.
>
> Hyperscene is a relatively low-level scene management library that is a
> set of bindings to a C library of the same name.
>
> Hypergiant uses Hyperscene, and many other eggs, to create a library aimed
> at making games in CHICKEN. Hypergiant itself is mainly a glue library
> which makes it possible to work with OpenGL at a relatively high level of
> abstraction. It *tries* to balance ease of use with extensibility, while
> maintaining an efficient implementation. Beyond working with OpenGL,
> Hypergiant attempts to provide all of the support needed in order to get
> things up and running quickly, while allowing enough flexibility to be
> extensible in any way that you might want.
>
>
> If this interests you, check out the docs for these eggs here:
>
> http://wiki.call-cc.org/eggref/4/hyperscene
>
> http://wiki.call-cc.org/eggref/4/hypergiant
>
> I also wrote a tutorial about working with Hypergiant which is probably a
> good starting point:
>
>
> http://alex-charlton.com/posts/Prototype_to_polish_Making_games_in_CHICKEN_Scheme_with_Hypergiant/
>
>
> In sum, I'm fairly certain that Hypergiant is one of the more novel
> general-purpose game libraries available, and it wouldn’t have been the
> same without the delightful CHICKEN. So many thanks to everyone who's
> helped make this possible!
>
> Cheers,
>
> --
> Alex
>
>
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>
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