I love it! Than-you for the hard work.
-Dan On 6 Jan 2015 12:47, "Alex Charlton" <alex.n.charl...@gmail.com> wrote: > Hi Chickeneers, > > I'm happy to announce two new eggs: Hyperscene and Hypergiant. > > Hyperscene is a relatively low-level scene management library that is a > set of bindings to a C library of the same name. > > Hypergiant uses Hyperscene, and many other eggs, to create a library aimed > at making games in CHICKEN. Hypergiant itself is mainly a glue library > which makes it possible to work with OpenGL at a relatively high level of > abstraction. It *tries* to balance ease of use with extensibility, while > maintaining an efficient implementation. Beyond working with OpenGL, > Hypergiant attempts to provide all of the support needed in order to get > things up and running quickly, while allowing enough flexibility to be > extensible in any way that you might want. > > > If this interests you, check out the docs for these eggs here: > > http://wiki.call-cc.org/eggref/4/hyperscene > > http://wiki.call-cc.org/eggref/4/hypergiant > > I also wrote a tutorial about working with Hypergiant which is probably a > good starting point: > > > http://alex-charlton.com/posts/Prototype_to_polish_Making_games_in_CHICKEN_Scheme_with_Hypergiant/ > > > In sum, I'm fairly certain that Hypergiant is one of the more novel > general-purpose game libraries available, and it wouldn’t have been the > same without the delightful CHICKEN. So many thanks to everyone who's > helped make this possible! > > Cheers, > > -- > Alex > > > _______________________________________________ > Chicken-users mailing list > Chicken-users@nongnu.org > https://lists.nongnu.org/mailman/listinfo/chicken-users >
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