Version 0.1 of the sdl2 and sdl2-image eggs are now ready!
The sdl2 egg provides bindings to Simple DirectMedia Layer 2 (SDL2), a
popular library used in games and other media-rich software. The
sdl2-image egg provides bindings to SDL2_image, a library for loading
various types of image files to be used with SDL2. I have made an effort
to create programmer-friendly, convenient, thorough, and well-documented
bindings. They take care of the annoying low-level C stuff for you, so
you can focus on making your game.
Although the version numbers for these libraries are only 0.1, they are
ready to start using now. Some features have not been implemented yet,
but it is already possible to create many types of games, even 3D games
using OpenGL (when combined with the gl-utils or opengl eggs, for
example). Several demos and example programs are available to help you
get started. Large backwards-incompatible changes are unlikely, but
there may be small tweaks and fixes to the API if problems are
discovered. There may be some bugs, but they will be fixed promptly if
you report them to the issue tracker.
* sdl2 docs: http://wiki.call-cc.org/eggref/4/sdl2
* sdl2-image docs: http://wiki.call-cc.org/eggref/4/sdl2-image
* Examples: https://gitlab.com/chicken-sdl2/chicken-sdl2-examples
* Issue tracker: https://gitlab.com/chicken-sdl2/chicken-sdl2/issues
I also intend to eventually create bindings for other libraries, such as
SDL2_ttf (text rendering), SDL2_mixer (sound effects and music), and
SDL2_gfx (shape drawing and image transformation).
Here are the release-info files for the two new eggs. Please add them to
egg-locations. :)
https://gitlab.com/chicken-sdl2/chicken-sdl2/raw/master/sdl2.release-info
https://gitlab.com/chicken-sdl2/chicken-sdl2-image/raw/master/sdl2-image.release-info
Cheers,
- John Croisant
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