1. Create an SkColorMatrix, call setYUV2RGB() 2. Create an SkColorMatrixFilter, call setMatrix() 3. When you're ready to draw, call setColorFilter() on the SkPaint you're using.
I think this will work. --J On Jan 12, 3:33 pm, Andrew Scherkus <scher...@chromium.org> wrote: > Anyone a Skia expert and know if it supports YUV? > From poking around it looks like SkBitmap assumes planar RGB and > SkColorMatrix has a YUV -> RGB matrix but I can't find any examples of how > to use it. > > Thanks, > Andrew --~--~---------~--~----~------------~-------~--~----~ Chromium Developers mailing list: chromium-dev@googlegroups.com View archives, change email options, or unsubscribe: http://groups.google.com/group/chromium-dev -~----------~----~----~----~------~----~------~--~---