Ah, OK. Thanks for the clarification! --Amanda
On Mon, Apr 13, 2009 at 1:53 PM, Peter Kasting <pkast...@google.com> wrote: > On Mon, Apr 13, 2009 at 9:57 AM, Amanda Walker <ama...@chromium.org> wrote: >> >> On Mon, Apr 13, 2009 at 12:13 PM, Darin Fisher <da...@chromium.org> wrote: >> > The Mac implementation is wrong. On a single core machine, the renderer >> > could starve the UI thread of the browser, preventing any pixels from >> > ever >> > being updated on the screen. >> >> That seems wrong--the OS-prompted draw should be just blitting from >> the backing store, right? But I'm more concerned about this >> starvation problem--the renderer should not be able to starve the UI >> thread under any circumstances--we always need to return to the main >> runloop every second or two or the OS will decide we're unresponsive >> and beachball. What code path can cause this? > > We're not at risk of starving the UI thread, we're at risk of starving > paints. The app will be responsive but not painting the content area. > PK --~--~---------~--~----~------------~-------~--~----~ Chromium Developers mailing list: chromium-dev@googlegroups.com View archives, change email options, or unsubscribe: http://groups.google.com/group/chromium-dev -~----------~----~----~----~------~----~------~--~---