Just a quick heads up, if you are building on 10.6 with Xcode 3.2, you might
hit some hiccups with distributed builds.  An all local build seems like it
is working ok, but we're seeing a few different issues with distributed
builds and Apple's distcc support (not finding remote machines, compiler
crashes, etc.).  Mark and I are looking to get our heads around it, but it
might be safer to turn of distributed builds until we get things sorted out.
TVL

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