A Cinelerra project always starts with:
<?xml version="1.0"?>
<EDL VERSION=Infinity PATH="">
Perhaps you can indicate in the code that if the file you find has in the
header "EDL VERSION = Infinity" or simply "EDL"  ignore this file, do
nothing with it and get an error that says "This file is not a batch render"

I see that the batch list headers are different:
<?xml version="1.0"?>
<JOBS>
And they do not contain the EDL attribute.
Maybe I'm saying other nonsense because I don't know how to program.

You are really good, I know, because a person who understands told me that
the Cinelerra code requires a person with a lot of knowledge and
experience. And you are demonstrating both characteristics and solving
everything.

I feel bad for being so perfectionist with these things and always very
critical of functions that can damage our work.

The render window is now much better than a few days ago. Above all, safer
and easier to use. I keep the option to see dangerous buttons disabled, I
don't need them because of the way I wo

El mié, 20 ene 2021 a las 7:42, Andrew Randrianasulu via Cin (<
cin@lists.cinelerra-gg.org>) escribió:

> В сообщении от Wednesday 20 January 2021 08:59:51 Rafa Mar Multimedia en
> Gnu\Linux via Cin написал(а):
> > I just tried this new version:
> > Observations.
> > - The render works fine again if launched from the terminal.
>
> Cool :}
>
> > - I notice that the solution that Andrew proposed for the Insert
> > transitions wizard in local mode has not been included yet.
> > https://www.cinelerra-gg.org/bugtracker/view.php?id=545
> > Days ago I tried it and it worked satisfactorily.
> >
> > Recommendations.
> > - The known problem that if using cin -r we point to an EDL project file
> > .xml, it is deleted and a blank xml remains. I think Andrew is working on
> > it. It would be a shame if someone could lose their job due to this
> issue,
> > since in other applications it is very common that when a render is
> > launched from the terminal it points to the project file.
>
> yes, I'm working on it .... But may be I should extract those two checks
> ('Is this file XML?' and 'Is this file actually XML Project from
> compatible Cinelerra?')
> into function(s) first ...
>
>
> >
> > I take this opportunity to report an error that I have been observing
> from
> > the beginning with the batch render window.
> > This error only occurs on the first use of this wizard and has to do with
> > assigning the extension when choosing FFMPEG.
> > To play it you need to delete or rename, the .bcast5 folder, to simulate
> > that it is the first time we use Cinelerra. And create a new list of
> EDL's
> > to render, since if we load a list already created, this problem is not
> > reproduced.
> > Let's see if I can explain it so that it is understood.
> > - When we open the Render window for the first time in "File format" it
> > comes as "Unknown".
> > - If I create a new render line, assigning an EDL and an output path, if
> I
> > choose the FFMPEG option, this option automatically gives me the mp4
> > extension, and this is precisely the one I want to use and I don't touch
> > anything else.
> > - But when I press the Start button I get an error message with two
> > windows, one says like this:
> > "Couldn't open <file path> file.mp4"
> > And a log message that says like this:
> > "int FFMPEG :: init_encoder (const char *):
> >     bat file format: <file path> file.mp4 "
> > [image: b.render.error.png]
> >
> > [image: imagen.png]
> >
> > How is it solved?
> > Apparently it is not enough that in File format put FFMPEG, I must also
> > click on choose extension, even if I want to use the same one that is
> > shown, which is mp4 by default. If I display the extensions menu and
> click
> > on another, or even on mp4, this problem no longer occurs.
> > Conclusions.
> > - If the person who performs a batch render for the first time and wants
> to
> > export with mp4 will encounter this problem. It will not be the case if,
> > for example, this person chooses another format.
> > Possible solutions.
> > - The sloppy proposal by a person who does not know programming, that is
> > me. Set by default an extension that no one wants to use today, such as
> > .avi, which is also the first on the list.
> > - The elegant one, fix this or failing that, when FFMPEG is chosen, the
> > extension is left blank and forces the user to choose one. With this
> > simplicity, this error no longer occurs.
>
> Yes, i noticed it too ....
> Will try to fix .... as far as I learn enough :}
>
>
> >
> > Even with the experience I have, I got a little confused with this,
> because
> > I wanted to use mp4 and this was the extension that I saw and I did not
> > realize that I should display this menu and click on it, and this problem
> > repeats itself every time I do tests, because I always rename the .bcast5
> > folder first to simulate a first use of Cinelerra that is not
> contaminated
> > with my settings, which I recover again after testing.
> >
> > I apologize for being such a perfectionist about these things, "fussy" I
> > would say.
> >
> > El mié, 20 ene 2021 a las 0:51, Phyllis Smith via Cin (<
> > cin@lists.cinelerra-gg.org>) escribió:
> >
> > > The patch attached to this original email for batchrender.C has been
> > > checked into GIT just now (minus the warning for XML).  This fixes the
> > > console runs problem due to GUI versus command line.  Thank you,
> Andrew!
> > >
> > > On Mon, Jan 18, 2021 at 6:07 PM Andrew Randrianasulu via Cin <
> > > cin@lists.cinelerra-gg.org> wrote:
> > >
> > >> Generated by
> > >>
> > >> diff -u -w -B
> > >>
> /home/guest/botva/src/cinelerra-git/cin-5/new-git/cinelerra/cinelerra-5.1/cinelerra/batchrender.C
> > >> batchrender.C  >
> > >>
> /home/guest/botva/src/cinelerra-git/cin-5/batchrender_post_merge_raw_fix.diff
> > >>
> > >>
> > >> (a lot of options because I wanted  patch without empty lines added)
> > >> and hand-editing header.
> > >>
> > >> probably should be applied from within cinelerra-5.1/cinelerra folder.
> > >>
> > >> should fix clonsole rendering
> > >> and also fix -r file.xml overwriting in case it was not
> batchrender.xml
> > >> AND should also NOT abort on GUI loading of same project file as
> > >> batchrender job file .... (my previous patch introduced new crash
> because
> > >> I used exit(1) even when GUI was running ..)
> > >> --
> > >> Cin mailing list
> > >> Cin@lists.cinelerra-gg.org
> > >> https://lists.cinelerra-gg.org/mailman/listinfo/cin
> > >>
> > > --
> > > Cin mailing list
> > > Cin@lists.cinelerra-gg.org
> > > https://lists.cinelerra-gg.org/mailman/listinfo/cin
> > >
> >
>
>
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