чт, 17 апр. 2025 г., 10:50 Andrea paz <[email protected]>:
> CinGG is already capable of reading HDR images, as I believe any > program that works in floating point. Just load an HDR image and then > read the values in the white with the eydropper tool, to confirm it. > What to do in CinGG if we are dealing with HDR media? If we have an > HDR monitor I don't know, in fact if anyone has one, that would be > useful information. If we have an SDR monitor all we can do is tone > mapping and bring everything back to SDR. The trouble is that in CinGG > the plugins that work for tone mapping are only the primary color > correction plugins, that is, they affect the whole frame. In this way > we are able to reveal details in the highlights but the midtones and > shadows become hopelessly pure black. It would take secondary color > correction tools, i.e., capable of acting only in certain areas of the > image. isn't there workaround for this using masks? Unfortunately, CinGG's two main plugins, namely 3 color way and > curves (contained in Histogram Bezier) do not support HDR values. My > old attempt to “unlock” the Value slider in 3 color way was disastrous > because it destroyed the functionality of the shadow color wheel. I > don't know why. With Histogram Bezier curves one could lock the shadow > and midtone values and lower only the highlight values, but, as > mentioned, this is not possible. This is easily seen by trying tone > mapping: for an SDR image or a clipped HDR image: homogeneous white of > value 1.0 becomes homogeneous gray of value less than 1.0. So an > unnecessary intervention. In an HDR image, the white value above 1.0 > (which we see as homogeneous white = 1.0, however) leads to detailed > gray values that are no longer homogeneous, thus reconstructing the > content present in the white. > > How HDR values relate to color spaces, I just cannot understand. >
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