I've just enabled caching of frames in SVN in all situations, not just
when rendering single frames.

This is useful when working with plugins that use the pull method and
pull the same input frames to render different output frames.

The end result is faster rendering in those situations. However, caching
code is not 100% tested against leaks, so if you observe big leaks while
rendering/playing, please report ASAP.

bye
andraz


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