On Sun, 17 Feb 2008 05:50:53 +0100, Ichthyostega <[EMAIL PROTECTED]> wrote:

Each object is "put" into the timeline by a Placement object, which
internally maintains a chain of conditions describing how this object
has to be placed. This is a very open concept, because "to place"
can mean various different things:
 - put it on a specific track
 - anchor it at a fixed, absolute time position
 - anchor it relative to another object (clip, label,....)
 - anchor it relative to a fixed position within the source material
   of another clip (e.g. good old clapperboard for sound sync)
 - place it on a fixed output layer
- place it on a layer relative to the layer of another clip (e.g. "above clip Y")
 - place it at a fixed sound pan position

 Here I would like to remind that sound pan position can be much
more than the one-dimentional left/right in stereo mixers and
the two-dimentional channel positioning shown in Cinelerra.

There is this thing called Ambisonics, http://en.wikipedia.org/wiki/Ambisonics where the sound can be positioned _anywhere_, http://www.ambisonic.net/ambimix.html
typically expressed in spherical polar coordinates and a distance.

 Live recordings in Ambisonics can be done with a four-channel
recorder and a special four capsule microphone:
http://www.core-sound.com/TetraMic/1.php


 There is also the mid-side stereo mixing, especially suitable
where mono compability is a concern.
http://www.paia.com/ProdArticles/msmicwrk.htm

--
Herman Robak

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