d...@dafhobson.com schrieb:
> 3. Zoomed in on timeline and I'd say that clapperboard and sound trace are
> close enough - within the frame. So it seems to be when actually playing out
> that things go variable.

I can confirm that. At times, I noticed the audio playack to go out of sync
just by an noticeable amount, but the final rendered result was ok. I was never
able to work out any reproducible rule for this behaviour though :-(

Cheers,
Hermann V.



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