Hi,

to Hannes:
I had one keyframe at 0 sec (0 blur radius) and another one at 3
seconds (30 blur radius) at 24fps. I added few printf commands to the
blur.C to see what is going on there. The radius variable was
interpolated correctly and increased steadily towards 30, but the
horizontal and vertical were in about half of the frames 0 and in
another frames 1 (quite randomly). When both were 0, blurring was
actually turned off for those frames.

to Nicolas:
I experienced exactly the same flickering as you have shown in your
video. All you need to do is change the 2 lines of code in blur.C,
recompile only the blur plugin, copy blur.so to your
/usr/lib/cinelerra and flickering disappears.

to Hermann:
In the current implementation of the blur plugin, the radius variable
is used as an integer. But according to the video posted by Felix
(http://youtu.be/YjKRn_5XVrM) the blurring seems to be continues
enough.

Michal

On 19 November 2011 23:10, Ichthyostega <p...@ichthyostega.de> wrote:
> Am 19.11.2011 00:50, schrieb Michal Fapso:
>> the same rounding problem may occur also for the radius variable, so it
>> should be also changed from this:
>
>> this->radius = (int)(prev.radius * prev_scale + next.radius * next_scale);
>
> ...
>
> Hi,
>
> excuse me for just putting on my "users hat" ;-)
>
> As a user, I'd just expect to be able to turn the image unsharp/blurred
> with a continuous progression. Like when I turn the focus of my camera away.
> I wouldn't expect to increase the blur effect in steps.
>
> Well (back to reality), seemingly that is all what cinelerra can do here. (?)
>
> -- Hermann
>
>
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