No answer, so, bye, bye fftw El Tuesday 29 January 2008 03:39:33 David García Garzón va escriure: > Configuration checks for fftw2 are more than 250 lines of SCons code in > (vs. 50 for the fftw3) do we want to keep such a monster? > > fftw3 is superior to fftw2 in precision and performance, it is easier to > configure not having 4 libs with their own prefixes for different > precissions, for example. They both have the same license (not like ooura) > and all platforms seems to support well fftw3. > > Any reason to keep compatibility with the old version? Do we chop its head? > > David. > > PD: In fact this duplication is my fault: i was applying the > Duplicate-Fill-Migrate-Clean pattern for refactorings to upgrade the > library but i missed the 'Clean' waiting for multiplatform to work.
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