El 09/23/2008 11:23 AM, David García Garzón escribió:
Natanael, i just saw some commit logs from you related to encodings on the sources. I would avoid to use any encoding at all but if they are still needed, then i would suggest utf8 instead of latin1. With utf8 we can include any international character with latin1 just the western europe special characters. More over most editors have set their default to utf-8 and CLAM also use that encoding as lingua franca.
Thanks to tell me, I was to ask your opinion.
In this case, the only problematic character is the "ó" of "Fundació", on the license included on Blender Python scripts.
Based in your words, I'll just change the ó for an o, and remove the encoding. "Más vale una falta de ortografía que una falla en la codificación" ;-)
Best regards, Natanael.
You can use the 'iconv' command to convert the encoding of a file content.
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