Hi, This patch implements better support for negative extents in the Arc2D iterator. Before, we simply reversed the arc so that the extent would always be positive; however this causes problems when the arc is apart of a larger shape. Now, the iterator handles negative extents without the reversing trick.
Cheers, Francis 2006-12-05 Francis Kung <[EMAIL PROTECTED]> * java/awt/BasicStroke.java (capEnd): Prevent division by zero. * java/awt/geom/Arc2D.java (ArcIterator.ArcIterator): Do not shift the arc to make the extent positive. (ArcIterator.currentSegment): Handle a negative extent.
Index: java/awt/BasicStroke.java =================================================================== RCS file: /cvsroot/classpath/classpath/java/awt/BasicStroke.java,v retrieving revision 1.17 diff -u -r1.17 BasicStroke.java --- java/awt/BasicStroke.java 4 Aug 2006 22:03:24 -0000 1.17 +++ java/awt/BasicStroke.java 5 Dec 2006 20:36:49 -0000 @@ -761,9 +761,13 @@ p1 = new double[]{a.last.P2.getX(), a.last.P2.getY()}; dx = p1[0] - p0[0]; dy = p1[1] - p0[1]; - l = Math.sqrt(dx * dx + dy * dy); - dx = (2.0/3.0)*width*dx/l; - dy = (2.0/3.0)*width*dy/l; + if (dx != 0 && dy != 0) + { + l = Math.sqrt(dx * dx + dy * dy); + dx = (2.0/3.0)*width*dx/l; + dy = (2.0/3.0)*width*dy/l; + } + c1 = new Point2D.Double(p1[0] + dx, p1[1] + dy); c2 = new Point2D.Double(b.P1.getX() + dx, b.P1.getY() + dy); a.add(new CubicSegment(a.last.P2, c1, c2, b.P1)); Index: java/awt/geom/Arc2D.java =================================================================== RCS file: /cvsroot/classpath/classpath/java/awt/geom/Arc2D.java,v retrieving revision 1.12 diff -u -r1.12 Arc2D.java --- java/awt/geom/Arc2D.java 2 Jul 2005 20:32:29 -0000 1.12 +++ java/awt/geom/Arc2D.java 5 Dec 2006 20:36:49 -0000 @@ -774,14 +774,9 @@ y = a.getY(); w = a.getWidth(); h = a.getHeight(); - double start = a.getAngleStart() * (Math.PI / 180); - double extent = a.getAngleExtent() * (Math.PI / 180); + double start = Math.toRadians(a.getAngleStart()); + double extent = Math.toRadians(a.getAngleExtent()); - if (extent < 0) - { - extent = -extent; - start = 2 * Math.PI - extent + start; - } this.start = start; this.extent = extent; @@ -790,11 +785,11 @@ limit = -1; else if (extent == 0) limit = type; - else if (extent <= Math.PI / 2.0) + else if (Math.abs(extent) <= Math.PI / 2.0) limit = type + 1; - else if (extent <= Math.PI) + else if (Math.abs(extent) <= Math.PI) limit = type + 2; - else if (extent <= 3.0 * (Math.PI / 2.0)) + else if (Math.abs(extent) <= 3.0 * (Math.PI / 2.0)) limit = type + 3; else limit = type + 4; @@ -909,9 +904,20 @@ double kappa = (Math.sqrt(2.0) - 1.0) * (4.0 / 3.0); double quad = (Math.PI / 2.0); - double curr_begin = start + (current - 1) * quad; - double curr_extent = Math.min((start + extent) - curr_begin, quad); - double portion_of_a_quadrant = curr_extent / quad; + double curr_begin; + double curr_extent; + if (extent > 0) + { + curr_begin = start + (current - 1) * quad; + curr_extent = Math.min((start + extent) - curr_begin, quad); + } + else + { + curr_begin = start - (current - 1) * quad; + curr_extent = Math.max((start + extent) - curr_begin, -quad); + } + + double portion_of_a_quadrant = Math.abs(curr_extent / quad); double x0 = xmid + rx * Math.cos(curr_begin); double y0 = ymid - ry * Math.sin(curr_begin); @@ -932,7 +938,11 @@ // will *subtract* the y value of this control vector from our first // point. cvec[0] = 0; - cvec[1] = len; + if (extent > 0) + cvec[1] = len; + else + cvec[1] = -len; + trans.scale(rx, ry); trans.rotate(angle); trans.transform(cvec, 0, cvec, 0, 1); @@ -942,7 +952,11 @@ // control vector #2 would, ideally, be sticking out and to the // right, in a first quadrant arc segment. again, subtraction of y. cvec[0] = 0; - cvec[1] = -len; + if (extent > 0) + cvec[1] = -len; + else + cvec[1] = len; + trans.rotate(curr_extent); trans.transform(cvec, 0, cvec, 0, 1); coords[2] = x1 + cvec[0];