Hi, > > - draw(new Polygon(xPoints, yPoints, nPoints)); > > + for (int i = 1; i < nPoints; i++) > > + draw(new Line2D.Double(xPoints[i - 1], yPoints[i - 1], > > + xPoints[i], yPoints[i])); > > > > Hi Robert, > > > > Line2D instances are mutable (via setLine() methods) so you could save some > > garbage here by creating one Line2D instance and reusing it within the > > loop... > > There's even a class to help with that: gnu.java.awt.java2d.ShapeCache.
Forget it. This doesn't make sense... /Roman -- http://kennke.org/blog/
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