I think that one of biggest problems is Graphics2D implementation. Doing
it all in java would require very major undertaking - I do not see a
chance of doing it by volunteers in any reasonable timeframe.
But maybe we can use OpenGL for graphics ? This gives us highly portable
API, with both hardware acceleration where possible and software
fallbacks (for example MesaGL) in other places. Most of hard work is
already done inside library, we would only need to translate Graphics2D
terms into opengl ones, take care about integration with AWT/buffer
images and think seriously about race conditions :(
By no means I'm suggesting it is an easy one-day job. But I think it is
possible, as opposed to pure-java implementation done from grounds up.
Do you think it is a good idea ? Anybody has enough experience with
opengl/window systems to know how hard would the integration with native
components would be ?
Artur
_______________________________________________
Classpath mailing list
[EMAIL PROTECTED]
http://mail.gnu.org/mailman/listinfo/classpath
- Re: Graphics2D using OpenGL ? Artur Biesiadowski
- Re: Graphics2D using OpenGL ? Anthony Green
- Re: Graphics2D using OpenGL ? Brian Jones
- Re: Graphics2D using OpenGL ? Artur Biesiadowski
- Re: Graphics2D using OpenGL ? Brian Jones
- Re: Graphics2D using OpenGL ? Artur Biesiadowski
- Re: [Classpath] Re: Graphics2D using OpenGL ? C. Scott Ananian
- Re: [Classpath] Graphics2D using OpenGL ? C. Scott Ananian