On Fri, 7 Apr 2023 11:49:50 GMT, Ajit Ghaisas <[email protected]> wrote:

>> src/java.desktop/macosx/native/libawt_lwawt/java2d/metal/MTLLayer.m line 102:
>> 
>>> 100: 
>>> 101:     [self stopDisplayLink];
>>> 102: }
>> 
>> I'm assuming this is something we should have done already to save wasted 
>> work ?
>> i.e if the screen is asleep, we don't need to be connected to it and 
>> updating windows ?
>> But I see the same stopDisplayLink call in the wakeup code ... any issues 
>> with the extra call there ?
>
>> I'm assuming this is something we should have done already to save wasted 
>> work ?
> i.e if the screen is asleep, we don't need to be connected to it and updating 
> windows ?
> 
> We start the DisplayLink from Metal RenderQueue whenever there is something 
> to be painted from back buffer to the window buffer. Once the window buffer 
> is painted in a DisplayLink callback, we stop the DisplayLink. 
> We were not stopping the DisplayLink on screen sleep event. This is what this 
> PR adds.
> 
>> But I see the same stopDisplayLink call in the wakeup code ... any issues 
>> with the extra call there ?
> 
> I have added that call as a sanity before releasing the Displaylink. It will 
> be a no-op if DisplayLink is not running.

ok

-------------

PR Review Comment: https://git.openjdk.org/jdk/pull/13375#discussion_r1160837063

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