Daniel,
I agree BufferedImage.getRGB can be much too slow, and it looks like you
already found the work-around I’ve been using for years:
image.getRaster().getDataElements(..)
But I’m not a reviewer for the client-libs project so I don’t think I
can’t speak to your bigger question:
> Does this look like a good change to those of you who know this part
of the code?
Until one (or more) veteran reviewers respond, I’d turn this topic
around and ask a different question:
Do you think there’d be an appetite for a separate GitHub project that
enhanced the BufferedImage? Over time if it gained traction that might
make applying some of its enhancements to BufferedImage.java more
persuasive to this group.
Regards,
- Jeremy
------ Original Message ------
From "Daniel Gredler" <[email protected]>
To [email protected]
Date 8/22/2025 8:03:38 AM
Subject Possible BufferedImage.getRGB optimization
Hi all,
`BufferedImage.getRGB(int, int, int, int, int[], int, int)` is often
used for processing of individual image pixels. A common pattern is to
loop through each row of pixels, calling this method once per row to
populate the row pixel `int[]` and then process it.
There are many types of `BufferedImage`, but one of the most common
types is `TYPE_INT_ARGB`. Based on a quick search on GitHub, about one
third of all BufferedImages are of this type [1]. This is also the
representation which `BufferedImage.getRGB(int, int, int, int, int[],
int, int)` uses for its output.
I think there may be an opportunity here (in `BufferedImage.getRGB(int,
int, int, int, int[], int, int)`) to skip the pixel-by-pixel color
model conversion if the `BufferedImage` is already of type
`TYPE_INT_ARGB`, which is relatively common. See here [2] for what this
optimization could look like.
In my local testing, a simple test program [3] went from running in 220
seconds without the change to running in 7 seconds with the change.
Separately, a real-world program which uses the row-by-row pixel access
pattern went from running in 45 seconds to running in 29 seconds.
Does this look like a good change to those of you who know this part of
the code? Am I missing something that might make this dangerous or
undesirable? Is it making too many assumptions? I know this area is
fraught with gotchas -- color models, color spaces, strides, etc.
Thanks!
Daniel
---
[1]
BufferedImage.TYPE_CUSTOM: 2k
BufferedImage.TYPE_INT_RGB: 114k
BufferedImage.TYPE_INT_ARGB: 93k << 35%
BufferedImage.TYPE_INT_ARGB_PRE: 5k
BufferedImage.TYPE_INT_BGR: 4k
BufferedImage.TYPE_3BYTE_BGR: 10k
BufferedImage.TYPE_4BYTE_ABGR: 9k
BufferedImage.TYPE_4BYTE_ABGR_PRE: 2k
BufferedImage.TYPE_USHORT_565_RGB: 1k
BufferedImage.TYPE_USHORT_555_RGB: 1k
BufferedImage.TYPE_BYTE_GRAY: 11k
BufferedImage.TYPE_USHORT_GRAY: 2k
BufferedImage.TYPE_BYTE_BINARY: 5k
BufferedImage.TYPE_BYTE_INDEXED: 3k
Total: 262k
[2]
https://github.com/gredler/jdk/commit/b98f6cdf7573b7e89067c757890193517aeb472e
[3]
public final class PerfTest {
public static void main(final String[] args) {
int w = 1_000;
int h = 1_000;
int accumulator = 0;
BufferedImage image = new BufferedImage(w, h,
BufferedImage.TYPE_INT_ARGB);
int[] row = new int[w];
long start = System.currentTimeMillis();
for (int i = 0; i < 100_000; i++) {
for (int y = 0; y < h; y++) {
image.getRGB(0, y, w, 1, row, 0, w);
accumulator += row[i % w];
}
}
long end = System.currentTimeMillis();
System.out.println("Total time: " + ((end - start) / 1_000) + "
seconds");
System.out.println("Accumulator: " + accumulator);
}
}