We would definitely accept contributions which people are able to stand behind.
We always recommend that people float ideas here before appearing with a PR.
This exchange is a start on that but should also be done for the specific ideas.

Thanks,

-phil

On 10/17/25 8:23 AM, Liam Miller-Cushon wrote:
Also, I can't promise anything, but would there be any interest in accepting contributions in this area? Or would they be unlikely to be reviewed and accepted given current resourcing?

On Mon, Oct 13, 2025 at 2:19 PM Liam Miller-Cushon <[email protected]> wrote:

    Understood, thanks for the response.

    On Fri, Oct 10, 2025 at 9:05 PM Phil Race <[email protected]>
    wrote:

        It is something we are aware of, but isn't something we are
        resourced to do, not even to look into it.

        -phil.

        On 10/6/2025 4:57, Liam Miller-Cushon wrote:

        Hi,


        Are there any plans around HDR image support in the JDK?


        My colleague Alec Mouri provides the following background:


        Advancements in display and imaging technology have enabled
        HDR (High Dynamic Range) content, which allows for displaying
        content at a greater luminance than SDR (Standard Dynamic
        Range) content. Google
        <https://android-developers.googleblog.com/2025/08/what-is-hdr.html>and
        Adobe
        <https://blog.adobe.com/en/publish/2023/10/10/hdr-explained>have
        informative blog posts explaining this new technology.


        HDR images are part of intentional standards ISO 22028-5
        <https://www.iso.org/standard/81863.html>and ISO 21496-1
        <https://www.iso.org/standard/86775.html>. ISO 21496-1 in
        particular is heavily used by the mobile ecosystem to
        generate high-quality images. See the UltraHDR
        <https://developer.android.com/media/platform/hdr-image-format>image
        format as an example.


        Every major operating system now has support for rendering
        HDR GUIs. See: Android’s ExtendedRangeBrightness
        
<https://developer.android.com/reference/android/view/SurfaceControl.Transaction#setExtendedRangeBrightness(android.view.SurfaceControl,%20float,%20float)>and
        COLOR_MODE_HDR
        
<https://developer.android.com/reference/android/content/pm/ActivityInfo#COLOR_MODE_HDR>,
        Apple’s EDR
        
<https://developer.apple.com/documentation/metal/displaying-hdr-content-in-a-metal-layer>,
        and Wayland’s HDR Protocol
        <https://www.phoronix.com/news/Wayland-CM-HDR-Merged>, and
        Window’s Advanced Color
        
<https://learn.microsoft.com/en-us/windows/win32/direct3darticles/high-dynamic-range>.


        Platforms built on top of these OSs are accordingly adding
        support for HDR. See: QT
        <https://doc.qt.io/qt-6/qrhiswapchainhdrinfo.html>and CSS
        <https://www.w3.org/TR/css-color-hdr-1/>.


        Support in the JDK would involve decoding and display support.


        Decoding support could be added to Image I/O. For ISO
        22028-5, this means that ICC_ColorSpace
        
<https://docs.oracle.com/javase/8/docs/api/java/awt/color/ICC_ColorSpace.html>could
        support CICPs as described in ITU-T H.273
        <https://www.itu.int/rec/T-REC-H.273>to represent HLG and PQ
        encodings. For ISO 21496-1, this means that BufferedImage
        
<https://docs.oracle.com/javase/8/docs/api/java/awt/image/BufferedImage.html>could
        be decorated with a gainmap representation.


        Display support could be added to Swing and JavaFX. This
        would involve interacting with each major OS’s capabilities
        to color manage and draw HDR images through ImageIcon or
        JComponent. Note that SDR content should not be
        colorimetrically affected when there is no HDR on screen.
        I.e., the rest of the UI should not “flicker”.

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