Thanks for replying Rich and Meikel,
I'm trying to use this macro to port a game-framework that I've
written in Ruby, to Clojure.

Essentially, I just need the ability to spawn an extremely large
amount (~10000) of light-weight threads. My framework takes care of
sequencing them in the right order. I did this in Ruby using
continuations and coroutines. I thought it'd be rather elegant to
represent a thread as a lazy-sequence of functions in Clojure, but ran
into this stumbling block.

Do you guys have any ideas? Or a direction that I might consider
looking in?

Thanks again for all your help and support
  -Patrick
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