FWIW, this was a bit like the approach taken in Expectations – functions were 
given names based on a hash of the code in the test, meaning that old functions 
(tests) stayed around if you change the tests (which created a newly named 
function). This led to problems with REPL usage since you could not tell which 
was a “live” function as opposed to an old one. Consequently, if you had a bad 
test and fixed it, the old test was still around and would still fail when you 
tried to “run all tests”.

Just offering this as a data point for problems that can be caused for tooling 
with this sort of approach…

Sean Corfield -- (970) FOR-SEAN -- (904) 302-SEAN
An Architect's View -- http://corfield.org/

"If you're not annoying somebody, you're not really alive."
-- Margaret Atwood

________________________________
From: clojure@googlegroups.com <clojure@googlegroups.com> on behalf of Eric 
Normand <ericwnorm...@gmail.com>
Sent: Monday, December 11, 2017 4:12:37 PM
To: Clojure
Subject: Re: Immutable names of things?

Hi Didier,

Are you familiar with Unison (http://unisonweb.org/)? It has this same feature. 
Functions are named by a hash of their code (the AST). Names refer to hashes. 
So if you want to recompile a function, you can optionally choose newer 
versions of all of the functions. But changing a function's code does not make 
the old version go away. Other functions compiled against the old versions will 
still use the old versions. It basically pushes the version control down to the 
function level instead of the whole project.

The effect was that you could have a dynamically-recompiled language experience 
without breaking anything that was already compiled. You could redefine 
everything about a function (it's type signature, it's code, etc) but existing 
stuff would keep working. Then when the function was to your liking, you could 
recompile everything to use the new version.

Eric



On Wednesday, December 6, 2017 at 11:37:10 PM UTC-6, Didier wrote:
Warning: This is the spawn of an idea, not very well refined, and that is 
little extravagant.

I've been doing some hammock time, and I've been thinking that names in a 
programming language are kind of a complecting of two things, the human 
readable form, and the machine identifier. What if a function always had the 
same name, which never changed, from the moment the function was created. This 
would be fine, until a human finds it didn't like the name anymore, and thus a 
refactor of the name would occur, requiring to change all references to the 
function. This is also true say of a spec, if you want to change the name of 
the spec, its a big refactor to update all usage of it. So var names and spec 
names are troubling in that if humans want to refer to it differently, they 
also break all machine reference to them.

So I thought, how awesome would it be if each named things in a programming 
language would be given a unique machine name, which can be used everywhere, 
and the name you saw was just meta-data for the programmer to have a more human 
readable/descriptive name.

The problem is I'm not sure how to do this with a text based programming 
language. I can imagine a language where constructs would be first class, not 
based on text, and thus all construct could be assigned a unique id and a name, 
and the IDEs could easily hide the unique ids and project a view of the 
construct with the human name instead. Code would be stored in a structured 
format, and obviously a standard editor would not work, and an IDE of some form 
would be required.

So right now, my idea is that maybe you can compromise. If you added support 
for Vars and specs, so that they can have like a doc-name. It would be like a 
doc-string a bit, but it expects a name instead. That name could be the human 
readable name, you could change it freely. The normal var name or spec name 
would continue to be used as normal to refer to this var/spec from other code. 
At its most basic it means you can have the normal name be anything, maybe a 
name you don't like that much, or you could go further and make it a guid if 
you want. Then you could make the doc-name the name you want to use when 
talking to other people, or when people read the code. Now IDEs could support 
this doc-name, so they could show the doc-name in place everywhere you have 
code referring to the normal name. They could auto-complete from doc-name to 
normal name, etc.

So an IDE could still kind of hide this for you, and make it appear like 
everything is just doc-name pointing to each other, and refactoring would not 
require changing all code that refers to it, but actually its just a change of 
the doc-name on the var or spec being pointed to, but the IDE could quickly 
replace the new doc-name in place of the normal name everywhere else.

Where it would be maybe a bit more confusing, is when using an editor that 
would not support doc-names to that extent. In those cases, you can ignore 
doc-name, consider it just like one more piece of documentation.

Doc-name could be optional too, so if you plan on working by yourself, or just 
in a simple editor, you can ignore this whole thing and work as normal.

Now maybe this whole thing is solved by having a powerful renaming refactoring 
tool that can hunt for all usage and update the name everywhere in a sound way, 
but that's harder to do in Clojure, and still breaks when its a library for 
example, as you can't just refactor all consumers without having both access to 
their code base, and even if you do, its tedious to pull down everything in 
your desktop and set it up for such a refactor.

I'd be interested in thoughts about this, even if its just, that sounds like a 
terrible idea :p.

Thanks.

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