I'm an experienced programmer, but a Clojure newbie; as a beginner project, I'm looking into how one would idiomatically write a text adventure of sorts in Clojure. I'm less interested in producing a playable game than I am in learning how to do such a thing in a proper functional style.
Suppose in this game I have a room whose description changes based on a global flag. For example, there's something in the Fancy Room that you won't notice until you've reached the major plot point. The world map is (for the sake of argument) a hash-map whose keys are the room IDs and whose values are room records, where each record is a hash-map. (def world {:fancy-room {:name "Fancy Room" :description "This is a fancy room." ...}}) I'm aware that I could use a (defstruct) or (defrecord); I'm keeping it simple for now. Then, the flags are saved in a ref; the intent is that mutable set is segregated, so that it can more easily be written to a save file. ;; Global set of flags (def flags (ref #{}) (defn flag-set [flag] (dosync (alter flags conj flag)) ;; When the major plot point is reached (flag-set :major-plot-point-reached) Normally, to describe a room you just return its :description. (defn describe [room] (:description (world get room))) But for the :fancy-room, the returned description depends on the global flag, and it will be specific to :fancy-room. I could add this logic directly to the (describe) function's body, but that would be ugly. What I'd like to do is attach a lambda to the :fancy-room in some way. The (describe) function looks for a :describer, and if it's there it calls it; and if not it just returns the :description: (defn describe [entity] (if (:describer entity) ((:describer entity) entity) (:description entity))) *Question 1*: this works, but it looks ugly to me; I figure there's a better, more idiomatic way to do this kind of thing that's probably obvious to anyone with any real experience. Multimethods, maybe? Define a Room protocol, then let most rooms be NormalRoom records, but let :fancy-room be a FancyRoom record? *Question 2*: Whatever code actually computes the description, it will need access to the :major-plot-point-reached flag. What's the cleanest way to give the description code access to the flags ref? It could simply access "@flags" directly: (if (:major-plot-point-reached @flags) "This is a fancy room. Hey, that light sconce looks movable!" "This is a fancy room.") But that doesn't seem properly functional. Would it be better to pass the game state into each method? (defn describe [entity state] (if (:describer entity) ((:describer entity) entity state) (:description entity))) Any ideas? -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en --- You received this message because you are subscribed to the Google Groups "Clojure" group. To unsubscribe from this group and stop receiving emails from it, send an email to clojure+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.