I'm an experienced programmer, but a Clojure newbie; as a beginner project,
I'm looking into how one would idiomatically write a text adventure of
sorts in Clojure. I'm less interested in producing a playable game than I
am in learning how to do such a thing in a proper functional style.
Suppose in this game I have a room whose description changes based on a
global flag. For example, there's something in the Fancy Room that you
won't notice until you've reached the major plot point.
The world map is (for the sake of argument) a hash-map whose keys are the
room IDs and whose values are room records, where each record is a hash-map.
(def world {:fancy-room {:name "Fancy Room" :description "This is a fancy
room." ...}})
I'm aware that I could use a (defstruct) or (defrecord); I'm keeping it
simple for now. Then, the flags are saved in a ref; the intent is that
mutable set is segregated, so that it can more easily be written to a save
file.
;; Global set of flags
(def flags (ref #{})
(defn flag-set [flag]
(dosync (alter flags conj flag))
;; When the major plot point is reached
(flag-set :major-plot-point-reached)
Normally, to describe a room you just return its :description.
(defn describe [room] (:description (world get room)))
But for the :fancy-room, the returned description depends on the global
flag, and it will be specific to :fancy-room. I could add this logic
directly to the (describe) function's body, but that would be ugly. What
I'd like to do is attach a lambda to the :fancy-room in some way. The
(describe) function looks for a :describer, and if it's there it calls it;
and if not it just returns the :description:
(defn describe [entity]
(if (:describer entity)
((:describer entity) entity)
(:description entity)))
*Question 1*: this works, but it looks ugly to me; I figure there's a
better, more idiomatic way to do this kind of thing that's probably obvious
to anyone with any real experience. Multimethods, maybe? Define a Room
protocol, then let most rooms be NormalRoom records, but let :fancy-room be
a FancyRoom record?
*Question 2*: Whatever code actually computes the description, it will need
access to the :major-plot-point-reached flag. What's the cleanest way to
give the description code access to the flags ref? It could simply access
"@flags" directly:
(if (:major-plot-point-reached @flags)
"This is a fancy room. Hey, that light sconce looks movable!"
"This is a fancy room.")
But that doesn't seem properly functional. Would it be better to pass the
game state into each method?
(defn describe [entity state]
(if (:describer entity)
((:describer entity) entity state)
(:description entity)))
Any ideas?
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