> Unfortunately I don't know of a nice way of expressing an event-driven
> architecture in Clojure, but I'm very interested in what you said
> about accomplishing it in Haskell.

(iiuc?) here is a game example: http://home.doramail.com/ns999/asteroids.html

(which is based off of a haskell version but is in CAL.)

sincerely.

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