> Unfortunately I don't know of a nice way of expressing an event-driven > architecture in Clojure, but I'm very interested in what you said > about accomplishing it in Haskell.
(iiuc?) here is a game example: http://home.doramail.com/ns999/asteroids.html (which is based off of a haskell version but is in CAL.) sincerely. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en -~----------~----~----~----~------~----~------~--~---