Hi. Want to make it public, maybe someone has the same/similar dream/vision/need in mind.
I think, we lack a money-free e-sports scene in the world, with the game focused on thinking and micro.As a 10-year fan of Starcraft 2 and Aoe2, I love these games and am always watching tournaments on twitch. But watching is not participating, and to be good these games - by design - force your to grind for hours. Otherwise you're mechanically just won't be good. Chess? Chess is classics, but come on, we can do more, no doubt. Scenarios in the game will be installable via a git link,every scenario will be a game of its own, with its own ui and objectives, so the game is never stale/bound. But to make it consistent, it will have a programming language as a gameplay (a little more details https://github.com/DeathStarGame/docs/blob/master/deathstar.ltee/design-notes.md#what-the-system-will-lool-like ) The first edition of the game - Death Star laptop event edition - will be a system running in docker with ui in browser. First, we should be able to host games on a laptop. But later, down the road, big picutre: there should be a volunteer-type cluster and the game will be global, but machines will be community provided. So that the project always stays money-free, company-free, pure github open-source project with a mailing list. The project and user-created scenarios (just your repo) should be like a global playgorund, not a business, not moneytized. But done better than Blizzard does. This weekend there was a GSL group (top SC2 tornament), and one of the best players ever - Byun - had to make illegal pause during the game, becuase his wrist (hand) hurt so much. Are we insane? E-sports are awesome, why the hell is everything closed-sourced, moneytized and click-intensive? We just need a fresh, thought focused game and e-sports scene. Me personally, I do want to compete and become a pro, without hearing "I'm getting too old jokes" or grinding 10 hours just to nail repetetive mechanics. Project docs (what and why): https://github.com/DeathStarGame/docs Anyway, this is a start of the project. The implementation repo is empty ( https://github.com/DeathStarGame/deathstar.ltee). This is a dream lifetime kind of project. And what I do recently understand that just jumping into code in solo mode is not enough, although tempting (cause easy). But speaking out (especially before things look dandy) is more valueable. Maybe someone else has this kind of need or idea in mind. -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en --- You received this message because you are subscribed to the Google Groups "Clojure" group. To unsubscribe from this group and stop receiving emails from it, send an email to clojure+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/clojure/fefa3b2c-17be-4079-850c-d23597179361n%40googlegroups.com.