2009/7/1 ztellman <ztell...@gmail.com> > > Most of the OpenGL code I've seen has been a fairly literal > translation of the corresponding Java, so as a way of getting my feet > wet in Clojure I've written something that tries to be a little more > idiomatic. It can be found at > http://github.com/ztellman/penumbra/tree/master > > The only really novel thing it brings to the table is intra-primitive > transformations, which means that you can update the transformation > matrix while defining a shape. It's always bothered me that OpenGL > doesn't allow this, so I added an additional transform step before > passing the coords to glVertex. This can be bypassed, but if you use > call lists it doesn't affect your performance at all. > > If anyone has any questions or thoughts, I'd be happy to hear them. > > Looks very nice. I was just wondering what the license is. I didn't see anything on the site.
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