2009/7/1 ztellman <ztell...@gmail.com>

>
> Most of the OpenGL code I've seen has been a fairly literal
> translation of the corresponding Java, so as a way of getting my feet
> wet in Clojure I've written something that tries to be a little more
> idiomatic.  It can be found at
> http://github.com/ztellman/penumbra/tree/master
>
> The only really novel thing it brings to the table is intra-primitive
> transformations, which means that you can update the transformation
> matrix while defining a shape.  It's always bothered me that OpenGL
> doesn't allow this, so I added an additional transform step before
> passing the coords to glVertex.  This can be bypassed, but if you use
> call lists it doesn't affect your performance at all.
>
> If anyone has any questions or thoughts, I'd be happy to hear them.
>
>
Looks very nice.  I was just wondering what the license is.  I didn't see
anything on the site.

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