If you have control over the creation of the map, you could use something like a global counter to provide the next valid key. You could also use a sorted map and just increment to last (biggest) key in the map. Or you could use a random number. If the range is big enough, the probability of collisions will be low. In case of a collision you just draw again.
On 26/05/2011, at 8:43 PM, Sunil S Nandihalli wrote: > Hello everybody, > I was wondering if there is a way to find a key which does not exist in a > map in an efficient way. you can assume that all the keys are integers. > I currently do something like .... > > (defn non-existent-key [mp] > (first (filter (comp not mp) (range)))) > > > Is there a possibly more efficient way of doing this? > Thanks, > Sunil. > > -- > You received this message because you are subscribed to the Google > Groups "Clojure" group. > To post to this group, send email to clojure@googlegroups.com > Note that posts from new members are moderated - please be patient with your > first post. > To unsubscribe from this group, send email to > clojure+unsubscr...@googlegroups.com > For more options, visit this group at > http://groups.google.com/group/clojure?hl=en -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en