On 09/16/2011 11:50 PM, Dennis Haupt wrote:

i feel compelled to do something more complex in clojure. not too big,
but bigger than what fits in 100 lines and offers some chances to use
macros.
it should also be fun, maybe something like robocode.

Something that is not primitive but may stay small or at least has clearly defined boundaries right from start ... if you rule out pure logic puzzles, this does point to games, I think.

There are so many simple games, some of which must have been implemented a million times. You could try to do one of those, but with a twist, perhaps.

Like a Pacman, but where you steer the ghosts (only one at a time, changing the direction it heads to).

Dungeonmaster-Sokoban, where you have to push boxes to create a path that will lead to the hero's death, once he arrives. That without trapping your own worker.


OR, you look for an existing project, where you could implement a missing feature. Ideally one where you could interact with the author/contributors via IRC. http://www.webnoir.org/ might be a candidate, where a comment system or tagging come to mind (I'm not affiliated and don't know if something like that is underway, already).


--
Thorsten Wilms

thorwil's design for free software:
http://thorwil.wordpress.com/

--
You received this message because you are subscribed to the Google
Groups "Clojure" group.
To post to this group, send email to clojure@googlegroups.com
Note that posts from new members are moderated - please be patient with your 
first post.
To unsubscribe from this group, send email to
clojure+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/clojure?hl=en

Reply via email to