On Friday, April 20, 2012 8:21:56 AM UTC+10, Craig Ching wrote: > > Ok, I've read that what I want to do is a no no. But this is the sort of > thing I did in Scheme about 20 years ago (and because of that I'm probably > misremembering ;-)). > > Basically I'm learning clojure and thought I'd write a tic tac toe game. > But not any tic tac toe, I want to write one where I can have multiple > games going simultaneously. Something like: > > (def g1 (new-game)) > (def g2 (new-game)) > > (g1 :x 0) > (g1 :print) > (g2 :x 5) > (g2 :print) > > So the schemer in me (and probably the imperative programmer as well) > thought I could return a clojure that encapsulates the board value, > something like this: > > (defn new-game [] > > (let [board (into [] (repeat 9 nil))] > > (fn [n i] > > (cond > > (= n :x)(set! board (assoc board i 'x)) > > (= n :o)(set! board (assoc board i 'o)) > > (= n :print) (println board))))) > > Of course I get an error saying I can't bind to the non-mutable board. > > I'm really new to Clojure, so apologies if this is really basic for this > list. Can I do what I want or can someone point me in the right direction? > I've seen some other tic tac toe implementations on github, but they use > recur to track state and I was hoping there was a cleaner idiomatic way > than that. > > Thanks! > >
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