On 22/08/12 14:08, nicolas.o...@gmail.com wrote:
You should see a close to *4 speed up, at least in the level 4. One thing that could happen is if some of your functions are using an atom or a reference and the threads keeps bumping into each other and retrying. Are you sure that both next-level and core-by-count are pure functions? (And any other that are used in the search....)
Well, the next-level fn derefs a promise (which holds a map with the current game's details) to produce the next boards but never changes it so has no side-effects...score-by-count is also pure - it just returns a number!
The problem is that (:value Integer/MIN_VALUE) is nil, which looks like a bug and make your code hard to understand.
I'm really sorry but I don't follow...I'm only doing (:value best) or (:value next). best or next return a Move-Value (it has :move and :value keys) where the :value key could be Integer/MIN_VALUE - I'm not doing (:value Integer/MIN_VALUE) anywhere...
Jim -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en