Use-cases typically involve computer graphics applications, like simulating 
fire, or a galaxy, or just for art (
http://en.wikipedia.org/wiki/Particle_system). Personally, I just wanted to 
try out the concepts of protocols and defrecords in Clojure, and I 
thought vector math operations was a good problem to try these concept on 
(if you're interested they're in the utils.clj and corporum.clj files). 
There's still a lot of stuff that I need to add, and improve. 

To be honest, I didn't expect that it was going to be this smooth, I'm 
really surprised with the performance, I did some profiling of some 
small scenarios and I didn't find an obvious bottleneck in my code, but 
again I was not thorough and the scenarios
were trivial.

On Sunday, August 26, 2012 4:36:06 AM UTC-4, Mayank Jain wrote:
>
> So beautiful! May I know what are the use-cases for this?
> Thanks for sharing.
>
> On Sun, Aug 26, 2012 at 8:47 AM, meteorfox 
> <ctorresk8...@gmail.com<javascript:>
> > wrote:
>
>> I've been working in a particle system using Quil for rendering, which 
>> I'm calling Newtonian for now ;) , just to practice some of the concepts of 
>> protocols and defrecords. The project is still WIP. Any feedback will be 
>> appreciate it.
>>
>> github.com:
>> https://github.com/meteorfox/newtonian
>>
>> Vimeo: (Warning: Looks choppy in the video, because the frame rate I used 
>> when I recorded it) 
>> https://vimeo.com/48222827 
>>
>> Thanks!
>>  
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