I'm writing a simple game engine in Clojure, and each game object supplies
its own unique update function, which takes the original object (a map of
properties) and returns an updated version. However, writing the updates
is somewhat cumbersome because each line of code has to return either the
original or updated object. I'd like to see if I can clean up this code,
possibly by using monads (which I don't understand very well). Does anyone
have any advice? Thanks (Code examples below)
The pseudocode for what i want to do looks something like this:
if left key is held
g.position += [-10 0]
if right key is held
g.position += [10 0]
if up key is held
g.position += [0 -10]
if down key is held
g.position += [0 10]
if q is pressed
fire event {:type :dialogue, :text "Hello"}
if space is pressed
g.switchstate(:s2)
But the code I ended up writing is this mess:
(fn [g]
(-> g
(#(if (@*keys-held* :left)
(update-in % [:position] v+ [-10 0])
%))
(#(if (@*keys-held* :right)
(update-in % [:position] v+ [10 0]) %))
(#(if (@*keys-held* :up)
(update-in % [:position] v+ [0 -10]) %))
(#(if (@*keys-held* :down)
(update-in % [:position] v+ [0 10]) %))
(#(if (@*keys-pressed* \q)
(do (fire-event {:type :dialogue
:text "Hello!"})
%)
%))
(#(if (@*keys-pressed* :space)
(do (comment (println "spaced!"))
(switch-state % :s2)) %))))
--
--
You received this message because you are subscribed to the Google
Groups "Clojure" group.
To post to this group, send email to [email protected]
Note that posts from new members are moderated - please be patient with your
first post.
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/clojure?hl=en
---
You received this message because you are subscribed to the Google Groups
"Clojure" group.
To unsubscribe from this group and stop receiving emails from it, send an email
to [email protected].
For more options, visit https://groups.google.com/groups/opt_out.