Following up on the announcement of thi.ng/geom, I've also just pushed
the first release of a related support library: thi.ng/luxor, a 3d
scene compiler & mesh exporter for creating high definition & high
resolution renders with Luxrender.

Luxrender.net is an open source, physically based, unbiased rendering
engine with OpenCL & network rendering support and can be easily
deployed in the cloud to form ad-hoc render farms.

Description, source, usage & example render:
https://github.com/thi-ng/luxor

Leiningen coords:
[thi.ng/luxor "0.2.0"] (available from Clojars)

Luxor currently only supports the most common Luxrender scene entities
and is still missing features like procedural textures and various
material types. Adding support for these is on the TODO list though
and I'd be happy about contributions from other interested people.

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