Following up on the announcement of thi.ng/geom, I've also just pushed the first release of a related support library: thi.ng/luxor, a 3d scene compiler & mesh exporter for creating high definition & high resolution renders with Luxrender.
Luxrender.net is an open source, physically based, unbiased rendering engine with OpenCL & network rendering support and can be easily deployed in the cloud to form ad-hoc render farms. Description, source, usage & example render: https://github.com/thi-ng/luxor Leiningen coords: [thi.ng/luxor "0.2.0"] (available from Clojars) Luxor currently only supports the most common Luxrender scene entities and is still missing features like procedural textures and various material types. Adding support for these is on the TODO list though and I'd be happy about contributions from other interested people. -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en --- You received this message because you are subscribed to the Google Groups "Clojure" group. To unsubscribe from this group and stop receiving emails from it, send an email to clojure+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.