Thanks Mark, this is impressive. Let me know if there is anything I can do 
on my end to make play-clj more agnostic regarding entity systems. The 
built-in entity system is quite simple and doesn't do much for you, so this 
looks like a great alternative.

On Monday, May 12, 2014 7:22:07 PM UTC-4, Mark Mandel wrote:
>
> Brute is a simple and lightweight Entity Component System library for 
> writing games with Clojure.
>
> This is a rewrite of Brute 0.1.1, to get rid of all the global internal 
> refs, and make it so that Brute simply passes around an immutable 
> collection.  This makes things far nicer to deal with, and makes the 
> library far more flexible.
>
> Full Blog Post on changes: 
>
> http://www.compoundtheory.com/brute-entity-component-system-library-0-2-0-the-sequel/
>
> The aim of this project was to use basic Clojure building blocks to form 
> an Entity System architecture, and get out of the author's way when 
> deciding exactly what approach would best fit their game when integrating 
> with this library.
>
> To that end:
>
>
>    - Entities are UUIDs.
>    - The Component type system can be easily extended through a 
>    multimethod get-component-type, but defaults to using the component's 
>    instance class as its type. 
>    - Components can therefore be defrecords or deftypes by default, but 
>    could easily be maps or just about anything else.
>    - Systems are simply references to functions of the format (fn 
>    [delta]).
>
>  Project can be found on Github at:
> https://github.com/markmandel/brute
>
> Sample Pong Game can be found on Github as well:
> https://github.com/markmandel/brute-play-pong
>
>
> -- 
> E: mark....@gmail.com <javascript:>
> T: http://www.twitter.com/neurotic
> W: www.compoundtheory.com
>
> 2 Devs from Down Under Podcast
> http://www.2ddu.com/
>  

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