2014-07-11 11:28 GMT+02:00 Stefan Kamphausen <ska2...@gmail.com>:

> On Friday, July 11, 2014 11:10:53 AM UTC+2, Cecil Westerhof wrote:
>>
>> 2014-07-10 18:34 GMT+02:00 Plínio Balduino <pbal...@gmail.com>:
>>
>> IMO, ! is used when change any global state. A side effect like print on
>>> screen is not enough to cause a ! in the name. I think that's why the
>>> functions print/println don't have ! =)
>>>
>>
>> ​Than I did it in the 'right' way. In the book the where talking about
>> side-effects, but only a change in global​
>>
>> ​ state is more reasonable.​
>>
>
> IMHO,  there is a slight difference between "chaning global state" and
> "can not be used in STM".  The STM machinery might call your function
> several times.  If the changes to make to some global state do not matter
> if being called several times, don't use the bang.  One trivial example
> would be counting the collisions in STM which can be a global state change
> inc'ing an atom.  Logging the same action several times could also be
> desired in an STM scenario.
>

​Well, I should change reset-game! to reset-game then. Because it always
have the same effect on the global state.​




> All this is of course only relevant if you stick to the "official"
> guideline I cited earlier.
>

​Would not hurt to do so I think. ;-)

-- 
Cecil Westerhof

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