Rockin!

On Fri, Oct 17, 2014 at 3:09 PM, Tims Gardner <timsgard...@gmail.com> wrote:
> Ramsey Nasser and I are excited to announce the alpha release of Arcadia,
> the integration of Clojure 1.7 into the Unity3D game engine and development
> platform.
>
> Based on Clojure's CLR branch, Arcadia compiles to optimized bytecode, with
> performance suitable for general game development. It includes a networked
> REPL that can be targeted by arbitrary editors, and provides functionality
> for fast, bidirectional conversion between Unity objects and persistent
> Clojure data. It has confirmed export for Windows, Linux, and OSX, and
> aspires to export for iOS, Android, PlayStation, Xbox, and the web.
>
> Arcadia lives at https://github.com/arcadia-unity/Arcadia. For now, the best
> way to get started is by cloning the repo. A brief screencast on getting set
> up is here.
>
> Arcadia's blog is here. The mailing list is here.
>
> Unity3D can be obtained (for free!) at http://unity3d.com/.
>
> Our StrangeLoop presentation on Arcadia (then known as Clojure-Unity) is
> here.
>
> Acknowledgements ---
>
> We're very grateful to the many people who helped with this project. We owe
> special thanks to our studiomates Kovas Boguta and David Nolen, and honorary
> studiomates Brandon Bloom and David Lansdowne, for their invaluable advice
> and support. We're especially fortunate to have attracted the attention of
> Joseph Parker, who has been building amazing things with Arcadia since it
> was a sloppy hack hidden on Github. We owe the name to the generous and
> urbane Zach Tellman, without whom this project would probably be called
> Clunity.
>
> Super special thanks to David Miller and the Clojure-CLR community. David
> has maintained a fully-loaded port of Clojure to the CLR runtime for five
> years. His amazing work and ongoing support made Arcadia possible. We're
> humbled by the astounding quality of a Clojure implementation with
> relatively few users, and would be honored if integration with Unity brings
> it more attention.
>
> - Tims Gardner
>
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