Hi,

I'm learning core.async with a game I'm developing. 
This is a one on one game where players have 5 seconds to play. If only one 
has played before 5 seconds, he is the winner. If none has played, I 
randomly choose a winner.

I have 3 channels, player1-channel, player2-channel and timeout-channel.
Although I know I can use alts! to detect the timeout like 
(alts! [player1-channel player2-channel timeout-channel])

I won't be able to detect the case when only 1 player has played.

I can't think of a proper way to do this. Any idea ?

Thanks

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