You might want to checkout the exact process of creating a 2d card game, as documented in the fabulous http://www.parens-of-the-dead.com/ series.
Next, I've found core.async to be a great paradigm to interact with websockets from cljs with. I don't have a ton of experience with elm, but I know the reagent[1] approach and re-frame documentation[2] are all-in on RFP. [1] http://reagent-project.github.io/ [2] https://github.com/Day8/re-frame/ On Monday, September 21, 2015 at 6:09:22 AM UTC+10, JvJ wrote: > > I'm trying to develop a small multiplayer in-browser card game (simple 2d > garphics), but I don't have a lot of experience in web app development. > I'll probably be handling client-server communication with Node.js. > > I do have experience with functional programming, so I was looking into > things like ClojureScript and the Elm language (http://elm-lang.org). > > If anyone has experience with game development in either or both of these > languages, which would you suggest? > > Thanks > -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en --- You received this message because you are subscribed to the Google Groups "Clojure" group. To unsubscribe from this group and stop receiving emails from it, send an email to clojure+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.